You'll be able to select a few skills when you create your character, and you'll get to further enhance your knowledge at each level-up. This is a simple fetch-and-retrieve mission. Light side Solution: Track down the serum in the Under City and bring it back to Zelka. When a character specializes in a weapon, he or she adds two damage to the total damage dealt on the blow. After you first leave Dantooine, speak to Zaalbar to begin this side-quest. You'll gain a new party member, Juhani, assuming you didn't punch her ticket back in the grove, and be granted permission to leave Dantooine. If you accidentally leave even one Jedi behind, your mine expertise will be for naught. Also, keep in mind that only your PC can use persuade; none of the NPC members of your party are apparently gifted with a way with words. For the money, feats that are passive in combat are usually more desirable than those that require activation. Once you hit the third rank, especially, you will be able to essentially replace your regular attack with a queue full of flurries. This will at least set you up with a meeting with the Exchange boss, Slusk. If you do play a Light side character, you'll want to let Jolee be your quasi-Dark Jedi for the duration of the game; since he's relatively neutral on the Force alignment scale, he can use the powers of either side without penalty, and since he's a Jedi consular, he'll have a deeper well of Force points than any other of your party members. Since this is an official government contract, you gain neither Light side nor Dark side points for killing her. These are not bad purchases if you simply can't find something worthwhile on the feats list, especially for soldiers, who will usually have very few skill points to allocate at each level-up, and who gain feats at a more rapid pace than the other classes. Scoundrels start with only the light armor proficiency, but keep in mind that heavier armor generally reduces or negates the dexterity bonus to defense, so if you have a high dexterity stat, you may as well find a great piece of light armor and use that. Once you reach the Bek base, save your game and talk to Gadon to begin the sequence of events that leads up to the swoop race. They both want you to work for them. Star Wars: Knights of the Old Republic II - The Sith Lords - game update v.1.0b US - Download Game update (patch) to Star Wars: Knights of the Old Republic II - The Sith Lords , a (n) rpg game, v.1.0b US, added on Friday, April 15, 2005. file type Game update file size 12.2 MB downloads 7882 (last 7 days) 8 last update Friday, April 15, 2005 You may have noticed the dormant computer terminals scattered around the room; after the factory is activated, these will switch on and allow you access. This area has the Cantina where you can enjoy some Pazaak or Swoop Racing, two merchant brothers for buying and selling goods and the TSF Office (Telos Security Force) where you can get your stuff back. It is fairly vital to get this information before the trial begins, for your information, so be sure to speak to them both if one of them refuses to be persuaded. Dark Jedi will find themselves with more credits and more loot than their Light Jedi counterparts. You can set a mine that you have bought or found by making a check against the DC of the mine, which is either DC 15, DC 20, or DC 25, with the higher difficulties being, of course, the most powerful mines (which are usually used to guard the most valuable locations and items). Since the computer will always do its damndest to match or beat your score, you'll know that your initial score will have to be at or near 20 in order to win; unless your opponent busts by a huge margin, he'll almost always find a way to hit a 19 or 20 during the first few games, especially if he knows that you're sitting on an 18. They spend less time training for physical combat, however, and so are not going to be as appropriate as front-line combat troops. If you've done all of this properly, then you'll receive the grand bonus of..wait for it..500 experience. Luckily, you have a bit of an edge in the ion blaster you found on the red trooper's body back on the Endar Spire; it does an extra 1-10 damage when it hits a droid, and the Sith patrol just happens to consist of two battle droids. The first side-room you run across will contain a broken-down droid, as well as a corpse with the first Promised Land journal. After he opens the door, cut him down and proceed inside. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. Suggested builds suitable for all difficulties and DLCs: Early-game 'pointman' build. Occasionally you may swerve to hit a booster pad, only to find that obstacles are in your way, and that you're out of position for a pair of booster pads on the opposite side of the track. Jolee is one of the last NPCs you'll add to your party, but he's far from the worst. If you've been priming your character to dual-wield lightsabers, then rejoice; your time has finally come. Make like a tree and leave through the hangar bay doors. If you insist on presenting the holocron to him together, she'll attack you; kill her and take the holocron for yourself. Of course, if you intend to be sneaky, you might as well be a scoundrel from the beginning, so think for a bit before you start the game and choose a class that best suits your style of play. Use the analog stick to aim, and the A button to fire; don't worry about speed here, or, for that matter, during any other of these turret mini-games; the Ebon Hawk seems to have more than enough shielding to handle the fighters. (Which came first, the Kyle or the katarn?) Scoundrels have a rough time for the first few hours of the game, and, indeed, the strategy and stealth required of a scoundrel probably makes this class the most difficult to play with, especially if you're a Light side character. The door is locked, though, so you'll need a high security score (DC 34) or a security spike to get through, or you or you can head to one of the computer terminals and unlock it there; you should have found around 30 spikes on this level and the brig, so don't worry about running out. This means that, when you attempt to disarm or recover a mine when your party is not in combat, you'll stand a pretty good chance at doing it. LucasArts, a division of Lucasfilm Entertainment Company Ltd. Once you leave the Hotel, a mysterious stranger will advise you to inquire about the matter at the Embassies of the Republic and the Sith. Helping them will gain you prestige, as you'll be able to claim to Uthar that you have solved the problem, which is technically true. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. The third rule of Pazaak is: the first game is important, but less important than the last. Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. Some damage from the explosion is inevitable for both characters, but one of them has a much higher dexterity than the other, giving them an advantage when it comes to quickly moving out of range of the explosion. Anyhoo, the Czerka wants you to wipe them out..all of them. Well, this level's a tiny one, so you'll be on it in no time, and we mean that quite literally. Before you begin your adventure, you will need to create the character that will become your alter ego in the world of KOTOR. The basket back up to the Great Walkway is in a clearing at the west end of the upper Shadowlands. Master speed will make your Jedi harder to hit and double or triple the number of attacks per round, while a successful wave will break up your enemies into smaller groups, and stun at least a few of them. On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. Juhani, like Jolee, is powerful enough to overpower any of the Sith in the lower part of this level, so you can either free the Rodian, or enter into the barracks to grab the key, which is the more direct route. Once all three waves of Sand People are vanquished, speak to the captain again to learn a bit about the Sand People's bivouac to the south. This is the perfect time to upgrade your weaponry; you should've been finding plenty of items around the Vulkar Base. While lightsabers might give your Jedi a slight edge in battle, you're going to need to call upon your powers to deal with the really beastly fights. Exchange Meeting 4. You may not be a melee powerhouse in the earliest portions of the game, but you'll be able to use any ranged weapon with ease, even without a focus feat, and you'll have the advantage of a very high defense when wearing light armor. Knights of the Old Republic II - The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 . This term is used to refer to the character that you created at the beginning of the game; the character that is always in your party and is the focal point for the story that unfolds in KOTOR. Your quests with him are now complete. They've got you there, and there's no avoiding justice in this situation. Note that Force speed will interact with this feat quite favorably; if Juhani or your PC has master Force speed and master Force jump, they will get three attacks after they leap, each at +4 attack and +4 damage. Exeunt companion stage left, and welcome benthic explorer, to the dreaded vastness of the ocean floor. There aren't any alignment shifts as a result of this conversation, no matter what you choose. Telos Mebla Dule - Cantina Bastila isn't very tough in actual combat, luckily, so activate speed and engage her point-blank. It wouldn't be Manaan without some more litigation, so you won't be able to leave just yet; you'll be apprehended again after you leave the Embassy and brought to trial, under the assumption that you caused the explosions at the Hrakert Rift. It's also useful to point out that these skills don't make it any easier to actually repair a droid or use a computer; they simply make it so that your character uses fewer computer spikes and parts when performing the action. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. You can also blackmail the alien Czerka technician (the guy who gives you his credentials) and get 25 credits from him. In any case, once you've dealt with the firaxan threat, you can now access the Star Map, to the east of the kolto control panel. Star Wars Knights of the Old Republic II: The Sith Lords, Pillars of Eternity: Lords of the Eastern Reach. Heading to the east of the city, you'll run across a Sith patrol. After that thriller, search the Sith's body for the launch codes, and don't miss the strong boxes that contain some more goodies. Since your attack roll needs to match or exceed the defense of your target to land a hit, the first character will need to roll a natural (unmodified) 15 or better, while the latter character will only need to roll a five or better (since five plus 10 is 15). Activate any defensive force powers you have available, and attempt to stun them via, for instance, Force whirlwind if at all possible. But, in all seriousness, there's a point in every game where 'challenging' crosses the line and becomes 'frustrating,' and this section of KOTOR will no doubt drive many a gamer perilously close to that precipice. During your conversation, you'll convince him to let you download the incriminating data you need while he goes postal on the Czerka guards. Surprisingly enough, you shouldn't have too hard a time with this battle; as long as you can continually knock the Dark Jedi around, preferably with Force wave, you should have an upper hand. Head that way once you're ready to begin the endgame, but be forewarned: you won't be able to return to any of the planets you've previously visited once you've made your choice. Toughness has two separate effects, depending on the rank that you advance it to. Proceed still further south from here. Either way, with the Exchange dealt with return to Chodo and hell give you a Lightsaber Energy Cell Fixture. Canderous has some interesting abilities, the most notable of which is his ingrained regeneration, which will slowly bring him back to full health after he's taken damage, and his head-start at using heavy weapons. He'll appear on any planet that your party heads to, which is why he's being mentioned in this section, instead of during the regular walkthrough. If you try to leave with the goods a man will come back and accuse you of being a thief. If the final number that the game generates is equal to or above the DC of the task, then you've accomplished your mission; if it's below, then you failed in some way. The girl speaks no Basic, which understandably makes communicating with her fairly difficult. Kudos on Tatooine will usually not give you a reward, since beating him ten times in a row activates a bug in the game. Assault Class Edit. Head west at the branch to find a couple of smaller garage facilities, one of which contains a workbench. The bottom-middle ring can only be transferred to pillars where there are no rings, or only a bottom ring. You can also talk to Iziz by the gates to finish off the Fair Trade quest, assuming you rescued the Jawas. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. Or, that is, attempt to speak to him; he rather curtly asks you to leave once after you begin asking him about Shen's disappearance. The first involves a group of acolytes attempting to gain access to the Sith Academy--you'll be asked to choose whether their instructor, one Shaardan, should let them live or die. Once you've scoured the level, return to the southeastern room to fight off a huge battle droid that guards the elevator. Also note that many Force powers are not useable while you are wearing armor; this fits thematically into the notion that scoundrels will usually become the most powerful Force users once your character becomes a Jedi. 6) TSF Protocol Droid This is the TSF Station. When you finish the montage, you'll be facing Zhar Lestin, the Jedi Master who has been instructed to test you to ensure your fidelity to the Force. If you do kill them, one of their bodies will have the Sith medallion that you need. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droid B-4D4-GE3. Aside from the basics of using cure, heal, or a medpac when you run low on life, you'll want to boost your attacks per round, either through flurry or an upgraded speed power. These skills are purchased with skill points at a one-to-one ratio. Since feats are somewhat precious commodities as it is, it's probably for the best that you use the default proficiencies that your character starts with, rather than buying a proficiency for higher-level armor that might not be useful later in the game. Simple enough. If you choose the Light side path, Xor will eventually return with a couple of Rodian thugs. Just a suggestion. You can also erase any connection B-4D4 has with Czerka. Once you do reach the second planet, however, and are chosen to become a Jedi Padawan, you'll need to decide which of the three possible classes is right for you. Surik can either kill him, or cover his escape from the Station to Nar Shaddaa and can be found in one of the flophouses there. Be pleasant and courteously deferential in conversations. Once you enter the western section of Ahto, you'll run into Elora. The one exception to this smorgasbord of Star Wars genre-mining has been the role-playing game, which is odd, considering both that role-playing games have a deep fan base, and that Star Wars, with its richly imagined universe and compelling sci-fi archetypes, seems like a natural choice to be the basis for such a game. It's a difficult fight, obviously, but not impossible, especially if you have Jolee and Juhani tagging along. Unfortunately, the Sith bombardment throws a kink into his plans. No bones about it, Sherruk is incredibly tough, both in terms of his health reservoir and his ability to deal damage. Perhaps uncoincidentally, these are the three skills that T3-M4 is most adept at, so you may want it to abuse this feat a bit in order to become your party's Swiss Army knife. Fortunately, they never use it on your party, but they'll still attack en masse once you speak to the sandcrawler's captain, in three waves of four raiders apiece. In case you had any doubts: when you marry the RPG creation skills of BioWare with the world's most powerful license, you wind up with a game of stunning quality that shatters sales records as soon as it hits the shelves. Select the first two conversation options that encourage the fathers to remain calm, then persuade them to let the children remain together in peace. Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! On the other hand, if you managed to poison the entire planet, then the Selkath will somehow restrain themselves from using you as firaxa chum and banish you from the planet. Proudly created with Wix.com. If you did poison him, or if you did tip off Yuthara, you'll have to face Uthar alone, which is obviously a tall order. 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