Auto-Mate Half will use Monomates, then Dimates, then Trimates in progressing order of availability. Sword's Weapon Action is Guard. Maybe Just get Guard Stance to 4 and sacrifice the 10% damage so I can at least use I with bosses, etc? A large broadsword used for heavy melee strikes. Consumes gear and boosts damage of PAs. This also gives you a +200 Melee Defense bonus. Increases damage by 150% for an amount of time after a Just Guard. Has no effect if the class is set as a subclass or if the equipped weapon is not a Hunter weapon. Consumes a Focus bar to increase the power of grappling PAs. Guard Stance (after they buffed guard stance advance) is greater damage but you have to perform a perfect guard every minute or so to keep it going. The second part of this series of articles sharing my thoughts on the problems that Hunter currently faces, in light of upcoming balance changes. Another Spin In the Fighter tree, other than Brave Stance, PP Slayer, and TAJA skills, the rest arent really that important as a subclass. Partizans can be powered up by the Skill Partizan Gear, which allows them to expend Gear built up by twirling their Partizan to boost the strength of their Photon Arts. Pressing the jump button while being launched into the air will allow you to do the Air Reversal. Roundibul, Elder Rifle, Rodos Cylinder Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. Iron Will Fury Stance. If you plan to main Sword or Partizan, consider maxing out Charge Parry. Those holiday mineral things respawn after maintenance? Iblis Feeder What it lacks in speed, it makes up for in raw damage. It costs 4 skill points to obtain it. Turns attacks after a Just Guard into a Just Attack. Sword is general unga bunga, if you want to meme with it, you can grab a Dragon Slayer for its +normal attack damage potential, and use Sacrifice Bite/C (pretty sure it's in now) to charge it for massive laser blade whacks. Basic Stance and Fury Stance raise melee and ranged damage, offering a deadly combination of close and long-range attacks depending on the weapons used. Boasting a varied arsenal of strong Striking-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. Fury Combo only goes up to a maximum of 10%, so if you get 5% and do 2 just attacks that is already 10%. Should I junk my old PSO2 gear in New Genesis? ALL RIGHTS RESERVED. Hunter/Fighter (<- Click for skill tree) The Stance increases your Melee and Ranged damage, but does not affect Technique damage. This skill is common to all classes and can be learned at level 40 or higher, Allows all weapon types (excluding Jet Boots) to have a double jump. Sword however is buried under two skills, requiring all 5 of your spare skill points to take. Massive Hunter is for some super armor freedom. Sarcueid, Lambda Sarcueid, Dio Sarcueid, Bert Gabel 10/10 fury will you 20% extra Melee Potency. Note: Does not add to Iron Will's invincibility, the cap is 15s of invincibility. Automatically use a mate item when damaged to below 50% HP. The time in () is the approximate time required for charging (based on max Focus for Swords). 0/10. How do I go about getting more trinite to limit break my weapons? Raise gear gauge by holding guard or letting your character spin after attacking. Doesn't affect Harmonizer attacks, pet attacks, or Techniques. I finally reset my skill tree and I noticed when it's all set and done Guard Stance Advance only adds 10% more damage (with the addition of all that defense, of course) but I wasn't sure if I could get a JG every 40 seconds with me being used to just dodging with dash most of the time.. because I never used Guard until now which closes the gap of me dying once in a while. Weak Stance. The skill is active even when not in Guard Stance. Since Hunter's Fury Stance gives a bigger boost to S-Atk damage than R-Atk, use Kamikaze Arrow if you do switch to bullet bow. Has no animation. The PAs that can benefit from Charged Parry are as follows. I actually used a Fighter main skill tree first but this is probably close to what I would do if I had no care for Fighter. Sword Gear Parushukure The PP recovery amount is not 20%, but a fixed value of +20. This page was last edited on 7 June 2021, at 16:57. Red weapons do not have a normal Potential, however they do have a Hidden Potential. The effect does not apply to debuffs like Blight Rounds and Jellen. Fury Stance and JA skills boost Hunter's damage. I cannot find anything really concrete and I have a question. The dodge action is determined by the weapon type currently equipped. After performing a Just Guard, recover PP. One point in War Cry could possibly save a tower in Mining Base EQ. Konsaikon, Tarnada, Coat Edge In a nutshell, here's how each subclass (and their ranged damage % modifier) ranks among each other: Meta Hunter - Fury Stance = 161.4% Etoile - 149.5% (+ Tech Arts Count Bonus = 171.9%) Summoner - 132.3% (+ Pet Element Weak Hit, Point Assist | Summoner's Mark, Support Fire | Enhanced Mark = 175.7%) Non-meta Consumes a gear bar to increase the power and range of PAs. The Affair is a Showtime series that focuses on Hamptons waitress Alison (Ruth Wilson) as she tries to recover from a personal tragedy, while her husband Cole (Joshua Jackson) str Fighter, Braver, and Bouncer also share the same skill, but only the higher level will be applied. Now for the big choice. This would free up an additional 15 skill points (an absurd amount for that remaining 10% Id say), allowing Hunter to grab all its gears, Just Guard and even Step Attack if it wanted. Can be used in any direction. No 7 weapons obtained via item codes will have a potential, nor will any Blue weapons. Main class hunter builds around Guard Stance. Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered. Fury Stance DOES NOT scale Techniques and Summoners have no Just Attacks. A normal Guard will consume 20 PP, but a Perfect Guard will not consume PP and completely negate the damage taken and any status ailments. If you're unaware of the numbers involved, here they are: Lambda Roundibul, Sapphizaria 2023 GAMESPOT, A FANDOM COMPANY. This skill is effective for both Sidestep and Blinding Sidestep. Akebono Sword: Rising Edge (0.7s), Nova Strike (0.7s), Ride Slash (0.8s), Guilty Break (0.4s), Partisan: Decisive Sweep (0.5s), Assault Buster (0.5s), Volkraptor (0.5s). Theres some advantages specifically compared to Fighter. Imagine a PSO2 in which Braver/Fighter was a viable option? Upon Perfect Guarding, the endlag from guarding the attack disappears, and a shockwave called Guard Arts will occur, damaging enemies within the effective range. In other words, if you want all weapon gears youre going to have to give up some damage. Partisan's Weapon Action is Guard. List of PAs boosted: Wire Driver, Grapple Kick, Heavenly Drop, Cyclone Driver, Twist Driver, Shocktether. I haven't seen any way to change stances for a hunter You have to set them to your subpallete. Guard Stance is one of those "what could be" objects in PSO2, but suffers from being the least beneficial stance in the game, on the same tree as the most beneficial stance in the game (Fury, though I guess you could argue Average Stance is). The reason this occurs is because of the amount of skill points the Fury tree eats up. Pressing the attack button during the Sidestep will activate Sidestep Strike. This skill only cures the status effect. Despite not having the sheer strength of a Sword, the Partizan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. However, it lacks range compared to its other Hunter weapon counterparts. Overend also gains extra damage depending on the gear level as well. This part will be focusing on Fury Stance. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Learning Stalwart Spirit will extend your invincibility duration. Lower multipliers, but you get access to Techs and higher PP generation. Hitting the enemy with a normal attack or PA will accumulate the Focus Gauge. This can be mitigated by having. Allows a guard to be performed. So if I'm reading this right, it's a passive that is always active, increases your damage dealt but also damage you receive? Personally, I would go Fury Stance because it is unconditional and the reduction from Guard Stance wouldnt save you from most fatal attacks anyways. Perfect Atk Bonus 2. . While under the effects of Fury Stance, every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%. Allows a guard to be performed. A Potential is an unlockable function of almost any weapon in Phantasy Star Online 2; with the exception of Rescue Guns, no weapons in the 1 ~ 6 range have a potential. Fury stance is a passive skill!! Jet Boots can double jump regardless of this skill. Increase damage dealt. Swords can be powered up by the Skill Sword Focus, which grants them faster charge speeds and a variety of bonuses for staying on the offensive. If you receive an attack within the specified number of seconds from the start of your charging, it will be treated as a Perfect Guard, and you will negate the damage as well as consuming 0 PP. If youre unaware of the numbers involved, here they are: Multiply them together! Nabarta Type O will trigger heal guard*. Partizan Gear Holding Current. I like to see this as not getting as many big numbers, but being more balanced for general situations. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. Power increase is 130%. Raise gear gauge by hitting enemies. Only consider Guard Stance if you are heavily invested into Hunter and dont plan to use it as a subclass. Volkraptor: No damage increase, but projectile movement speeds up instead. Hellfret, Lambda Hellfret, Weddle's Edge While under the effects of Guard Stance performing a Just Guard grants a temporary damage bonus. Automate Halfline The tankiness, lenient Tech Arts, and lack of restrictive stances give much welcomed improvements over Fighter. Gain gear by maintaining Guard or by letting the animation you do after every attack play out. The reason Braver and Gunner are so strong is mostly thanks to Fury Stance. The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition. After using War Cry gain a damage bonus and PP recovery bonus based on the amount of enemies affected by War Cry, up to a limit. Skills, requiring all 5 of your spare skill points to take damage bonus affect Technique damage going to to! Focus gauge value of +20 your spare skill points to take bar to increase the power of grappling.. Will accumulate the Focus gauge, the cap is 15s of invincibility want all gears. 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